This is the prototype of my game The Craftery, designed as part of the M2 Game Based Learning course in the MSc Smart EdTech & Co-Creativity. It is a playable version of the first 'level' of the game, in which you must go through the design thinking cycle to create items that will solve someone's problem; in this case, a witch who needs a bed for her new pet dragon.

check out the game design document here

Known errors/issues:

  • The setting to change music is currently disabled as there were issues with the functionality,
  • Some parts of the journal and town map get stuck or don't fade when they should. A quick fix for later!
  • There is no way to escape from the Credits page other than refreshing the game... oops!
  • Fonts are strange due to designing this partially on a Mac and partially on a PC. Ideally there should be an option to adjust but for now please bear with the random changes!

Please let me know if you come across any others!

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